All of this contributes to more people exploring systems outside of 5e, and potentially landing on Pf2e as their preferred game. Watching the 2 perception stream of age of ashes has helped me learn the game a lot. I and my entire group started the transfer to PF2e from 5e about a couple of weeks ago. Nearing 1 year on my PF2e campaign, and a lot of the issues are growing pains from learning 2e and unlearning 5e. You jump 30 feet in any direction without touching the ground. For example, if you are using a shortbow, your attacks take no penalty against a target up to 60 feet away, a –2 penalty if a target is over 60 and up to 120 feet away, a –4 if a target is over 120 and up to 180 feet away, and so on, up to a maximum distance of 360 feet. Long Jump: A long jump is a horizontal jump, made across a gap like a chasm or stream. I don't know. One major gripe I've started developing for my D&D 5e prep is that I feel there have been a ton of community created improvements around the system, particularly around monsters and action economy (Action-Oriented Monsters. We went from 5E to PF2e recently, had the first PF2 session last weekend. 0. 269 4. +2 for flanking. You spend actions on the Flying Kick activity, not the subordinate action jumps or strikes, those are free with the Flying Kick. Source Core Rulebook pg. Free Archetype: Bloodline Breadth. Grab an edge and arrest a fall. It works like Grappling normally does, except you go against their Dex instead of Strength. Spending time on watch also interrupts sleep, so a. Leap or succeed at a High Jump or Long Jump, increase the distance you jump by 5 feet. In this case, Track is a single action and doesn’t have the exploration trait, but. Movement in encounter mode, by contrast, is governed by rules explained in Movement in Encounters. as Ifusaso stated in their answer, when you. Feats like Sudden Leap let melee martials attack any enemy they can jump to; the jump spell, and later Cloud Jump, can make 30' vertical leap-attacks entirely reasonable. Creatures and objects of different sizes occupy different amounts of space. No - groveling is antithetical to panache. You launch yourself at a foe. To elaborate: the beginner box is not bad, but the story is a bit bland. Hey folks, long time D&D GM here and I've recently started reading the PF2e core rules in interest of running the system. Long Jump >> You Stride, and if you move at least 10 feet, roll an Athletics check in an attempt to Leap horizontally in the same direction. Your attacks against targets that are at a distance within the range listed take a –2 penalty. Monk Stance. If the trigger occurs before the start of your. View all held items. I couldn't find anything about jumping down, so to speed up the game we just ruled it as working like a high jump. Search code, repositories, users, issues, pull requests. 5e it's being there for such a long time, that people actually forgot how Bonus Actions, Concentration, How Many Spells I can cast in a turn and other mechanics aren't actually that simple and straightforward to understand. (p. In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically. Source Core Rulebook pg. Search or jump to. When you long jump, you jump 3 times the distance set by the DC. If you take any damage from a fall, you land prone. The long jump, as we know it today, has been part of the Olympics since the first Games in 1896. 1. " Long Jump: "You Stride, then make a horizontal Leap and attempt an. Price 2,750 gp. Skill. General Skill. View all high-tech. #189, new favorites feature, theme adjustment, spell tables, and more! r/Pathfinder2e • Mummy's Mask Conversion to PF2e; including loot, monsters, traps, and more! (Complete). Bane (Using the Workbench aura if available, if not apply PF2e system effect to targets) ; Bless (Using the Workbench aura if available, if not apply PF2e system effect to targets) ; Inspire Courage (Using the Workbench aura if available, if not. You actually level up as soon as you have enough XP to do so. You can jump a distance greater than your Speed by spending additional actions when you Long Jump or High Jump. Game Master. However, in this case the fighter has the option to break the cycle if they want by disengaging from combat. Let's take a moment to look at the controversial Long Jump section. It would seem that, taken together, you could use one action to jump ten feet. I haven't seen this kind of weird rules discrepancy between sources for pf2e before. This post is labelled with the Advice flair, which means extra special attention is called to the Be Kind and Respectful rule. An Elf character has a base Speed of 30 feet. Link wanderersguide. Swim [one-action] You propel yourself through water. In fact, it is so smooth to run PF2E that I really cannot go back to 5e at all, and my players have become so accustomed to the speed of play in PF2E and how fast we can solve rulings issues that they don't want to play 5e anymore either. Giving 8 hours for the group making the product to totally change and QA it for V11 wouldn’t be a great idea. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. . Simple Calendar: Great for time keeping, a calendar and reminders. You leap forward a few seconds in time, appearing across the battlefield in the blink of an eye. 0. com LONG JUMP ATHLETICS SKILL ACTION You Stride, then make a horizontal Leap and attempt an Athletics check to increase the. You’re a fierce combatant renowned for martial arts skills and combat stances that grant you unique fighting moves. Or like, trying to run between bits of cover and casting a spell. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. While you take these actions, time pauses. High Jump and Long Jump are Athletic skill checks that reference or modify the 'Leap basic action', dependent on success or failure, and take an additional Action to perform. While you take these actions, time pauses. Cloud Jump Feat 15. I mentioned, reach weapons threaten adjacent squares now, a huge buff for reach weapons in PF2E. But your math re: Long Jumps is accurate. Quick Jump Feat 1. Encounter type. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. His Speed is 25 + 10 from Longstrider = 35. My least-favorite part of PF2E's new systems is bulk. +2 Invisible. My least-favorite part of PF2E's new systems is bulk. Other than cantrips, that means they have 15 rounds out of 11 encounters to do something other than electric arc. The tagline of PF2e is “come on in, try anything and everything, it’s all balanced. Source Core Rulebook pg. Your character attempts to jump an unusually long distance or pull off a stunt midjump. So the answer is 3 feet. For 2e. 32. The Leap basic action is used for High Jump and Long Jump. Switch branches/tags. 3+3+2=8<9 from animal form. I'm playing a monk with the Crane. Fly isn't as ubiquitous and a bigger investment imo. Prerequisites expert in Athletics. How do you use Acrobatics to reduce fall damage in Pathfinder 2nd edition?For more information see the following:Falling Damage: 21; Fort + 15, Ref + 12, Will + 8; +1 status to all saves vs. You can only transfer runes at or below your level, as normal for crafting. If you use the high jump you can increase your jump height by 5 feet (requires a 10ft running start and a DC 30 athletics check). It's still an impressive jump, but characters with lower speed will benefit more from the "extra action" benefit of cloud jump. Leap lets you take a careful, short jump. Author Wanderer's Guide. You can ride some creatures into combat. We went from level 8 to 1 and it made the transition so much smoother, and the story didn't skip a beat. Does this mean I can cast jump, go directly up 30ft, then proceed to cast another jump spell to avoid falling, and as long as I keeping casting jump spells, avoid falling, effectively achieving a. When you make a standing long jump, you can leap only half that distance. Go to the items tab in the right side bar and click new Item and select Effect. You take a careful, short jump. General Skill. In other words, combat is tactical first and foremost. In Pathfinder 2, it's the same, as the rules state: Each time your character reaches 1,000 Experience Points, their level increases by 1. Now if you go look at the High Jump and Long Jump actions they say this: High Jump: "You Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump. Wall Jump Feat 7. Sure, though there is serious time jump between Pathfinder and Starfinder! Reply. Alchemist's Fire (Major) Item 17. All other creatures are completely unaware of your actions, can't speak, and can't use any actions that would be triggered by your movement. Your abilities work on a battle by battle basis. You lengthen your stride beyond what should be possible. Special If you have Felling Strike, you can spend 3 actions to make a Sudden Leap and use Felling Strike instead of a normal Strike. 0. Your target isn't more than one size larger than you. Jesse Owens jumped 8. r/Pathfinder2e. High jump success = 5 feet vert. High Jump [two-actions] You Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump. You have to be able. Transferring a rune from a runestone is free in terms of gold cost, and takes one day of crafting. Running/Standing over an obstacle/hurdle upto 1/4 distance tall requires a DC 10 Athletics check. Otoh fistful of flowers gives you a bunch of level 3 leshies to play as and shows off really cute and whimsical writing. *Powerful Leap means you can increase the distance you jump horizontally (which includes Long Jump) by 5. Pretty massively. It's been way more fun for me personally than say 5E or even PF1E. Pf2E has amazed me with it's balance and depth and I'm terrified of breaking the balance. As long as the PC don't move, have cover and the enemy have no reason to search (I usually let my enemies delay if they rolled good, being ready at whatever approaches), they will remain undetectedHow does PF2e deals with encounters with an unbalanced action economy, like a party of 4 against 10 enemies? Typically pretty good. For Long Jump it results in a DC that's 5 lower for a targeted distance. This is a two action activity that allows the DC's for long jumps as high jumps, when your jump ends, you may make a melee Strike with an unarmed attack, and negates fall damage to the height you jumped. ago. Meaning when he uses Sudden Leap he can High Jump up to 70 ft (double the Speed), and DC is 70, or he can attempt to High Jump 30ft, which gives him 65% chance to do so. You jump 30 feet in any direction without touching the ground. This rule assumes that the height of your. High Jump says to do a normal Leap on a failure, and to increase maximum distance to 8 ft. Teleport yourself and any items you're wearing and holding from your current space to a clear space you can see that's in dim light or darkness and within range. The bind itself: alias +jumpy "+duck; +jump; -forward; -back" alias -jumpy "-duck. 565 4. If you didn’t Stride at least 10 feet, you automatically fail your check. Realistically, if your bones, tendons and muscles are strong enough to propel you to X feet in the air, they are definetely strong enough to absorb the shock of falling from X. If you mean "should I use the leap action when my player wants to leap, or the long jump action when they want to jump farther?" then my answer is "yes, definitely. run-jump-run I am totally fine. Shadowborn. Furthermore, since your previous jump gives you momentum, you can use High Jump or Long. As others have said, mechabically may be better to use tumble through if they have good actobatics, otherwise High jump, which gives you fairly little height honestly, requiring a crit (an athletics roll of 40) to get 5 feet high and 10 feet across to vlear a medium creature. You can move, attack twice, continue moving and attack two more times. General Skill. 457 4. 545 4. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. Hence my current hunt for the facts, which do seem to be evading me. r/Pathfinder2e • Is PF2e too hard, or am I dumb? r/Pathfinder2e • 5e master trying to jump. master. If you spend another action, you increase that maximum distance to 185 feet which lets you fully benefit from the tripled distance of cloud jump. Guns & Gears pg. Leap lets you take a. 160 4. If the character has Prepared spellcasting, the player may choose a spell slot to expend to gain extra charges equal to the level of the spell slot. You take a careful, short jump. Cleric: Close enough to the PF1e Version. Attitudes: Friendly, Helpful, Hostile, Indifferent, Unfriendly. 5. Pull requests. Leap lets you take a careful, short jump. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap if your Speed is. " This makes this result similar to the High Jump success and critical success entries. If you need more, you need to either use potions or a spellcaster with healing spells. Edit: Teisatsu vigilante has to take stalker and can take the abundant step ki. reonZ/pf2e-stances. StrangeSathe • 2 yr. PF2e’s got a lot of rules for combat encounters. You can't Long Jump further in one action than your speed. $egingroup$ @Erik: That's the cycle that the PF2e mechanic settles into, if the monster keeps knocking the fighter out and the cleric keeps healing them. For. Does this mean I can cast jump, go directly up 30ft, then proceed to cast another jump spell to avoid falling, and as long as I keeping casting jump spells, avoid falling, effectively achieving a. Then take wild shape and not using strength at all, because it us useless. 238 4. 11. Source Core Rulebook pg. You instantly transport yourself from one shadow to another. If barbarian gets double slice, his average damage in 2 strikes 14. High Jump [two-actions] Source Core Rulebook pg. For two actions, you stride and then make a horizontal leap. Leap and long jump are both in the rules. That said, in most cases I suspect you're only going to see this used as part of Long Jump to extend by 5 feet. Heightened (3rd) The range becomes touch, the target changes to one touched creature, and the. You Stride, then attempt a DC 15 Athletics check to Long Jump in the direction you were Striding. increase your maximum distance to double your Speed. Cast [one-action] verbal. A set of full plate is only 30 GP! Even spyglasses, notorious wastes of money, have been brought down a peg or two: the best version in the Core book is only 80 GP. I’d recommend just using the normal progression at first, but if you find the rate of advancement too fast for your long term plans, you can go to the slow advancement (making it 1200 xp/lvl IIRC). I think the mobility benefits are good for combat. More importantly, this is a game where your character’s choices determine how the story unfolds. Requirements You are adjacent to an enemy. Your mount acts on your initiative. Contribute to jessev14/pf2e-staves development by creating an account on GitHub. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. For two actions, you stride and then make a horizontal leap. Archetype Flourish Move. Most characters gain skill feats at 2nd level and every 2 levels thereafter. . This is a more versatile way of handling inline rolls. Source Core Rulebook pg. During your turn, you can use actions, and depending on the details of the encounter, you. Critical Success Increase the maximum vertical distance to 8. 292 4. If your check succeeds, you land on your feet at the far end. If you let the combat take too long it will squeeze the time from other activities. (usually used for kz it doesn't makes sense in deathmatch, casual, pug servers). You're physically weakened. Search Clear. So a normal high jump is 3 ft vertically and 5 ft horizontally. Difficult terrain is any terrain that impedes your movement, ranging from particularly rough or unstable surfaces to thick ground cover and countless other impediments. Pathbuilder app is amazing for help in character building. You have to be able to stride at least 10 feet prior to the jump in order for it to succeed. You are bleeding out or otherwise at death’s door. Long Jump - Pathfinder 2 - pf2easy. Source Core Rulebook pg. Prerequisites expert in Athletics. General advice with APs that revolve around some plot or investogation- make sure to read ahead through all parts of the AP to avoid messing up some part of the plot! (The summery in the beginning of part 1 is not enough to know all the plotpoints) 11. 2. Monks can go super saiyan, their hair burst into flame, they can fly and shoot lasers and shit. You gain a +1 circumstance bonus to AC, but the only Strikes you can make are crane wing attacks. At the end of the jump, if you’re adjacent to a foe, you can immediately Strike that foe with an unarmed attack, even if the foe is in mid-air. Deadly d10: greater striking rune major striking rune rapier greater striking rune. 242 4. The Activate an Item activity for these items includes a mix of the listed activation components, but. RAW yes, the spell cast in sequence would allow you to double or even triple air jump, but no GM is probably going to allow that. I have to assume that this is intended. NOTE: Looking for suggestions from people who have played other systems on Foundry AND have played PF2e on Foundry so they understand what I'm talking about. GM 2 years ago. e. Long Activation Times Some items take minutes or hours to activate. In PF2e system mastery comes from playing the game, i. Dragon Stance [one-action] Feat 1. Source Core Rulebook pg. You Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump. Crane Stance reduces the DC of High/Long jump by 5, and allows you to move an additional 5ft horizontally or 2ft vertically when you leap. You'll note that both events use various surfaces to land on. Diseases and poisons are types of afflictions, as are curses and radiation. Almost all interior fights will be within 60ft. Item 17. 1. Spell 3. 158 votes, 286 comments. Vastly increased height. The general consensus is that you should try to design most of your encounters with more enemies than players. As you point out, comparisons with other editions are easy as PF2e significantly builds and varies from a PF1e 3. 13m in 1935, a distance that was not exceeded until 1960. 10 is getting into the more extreme end, but as long as you're keeping the enemies varied it should be. PF2E takes place about 10,000 years after a calamity called Earthfall, where a massive meteor shower sank continents and built new ones. You jump 30. Pathfinder 2e is a bit more tactical than 5e, as thinking outside the box in 5e automatically gives you inspiration while PF2e gives you a handful of smaller bonuses and gives you more official tools to add to your belt as your level up (attacking mid jump, tossing friends across the map, purposely breaking items to get better effects out of. Flying Kick distance moved = Stride + horizontal leap. Long Jump has Leap as a subordinate action, and modifies its distance. Clumsy always includes a value. As others have said, mechabically may be better to use tumble through if they have good actobatics, otherwise High jump, which gives you fairly little height honestly, requiring a crit (an athletics roll of 40) to get 5 feet high and 10 feet across to vlear a medium creature. While you take these actions, time pauses. Prerequisite(s) Acrobat Dedication. In GitLab by @vigorator on May 10, 2021, 21:37. There really isn't much pre-buffing or long-term casting set up. No - I don't agree with the rules. Fine, you just did a short jump up while running, such as up a ledge. Can I break up my movement so that I take a Leap action in the middle of a Stride action?This video is sponsored by the Battlezoo line of Pathfinder-compatib. If you are aiming for this feat, it becomes much more worth it to pick up Wall Jump to scale large cliffs or walls with multiple jumps. Can easily be found on AON. You gain a fly Speed equal to your Speed. Burst Combat Healing Magic is valuable. It happens often enough in pathfinder 1e, depending on the players. Standing Jump Distance = Strength/2 in feet. Requirements You are unarmored. Step of the Wind: Standing 14, 10+ movement 28. A long jump is a horizontal jump, made across a gap like a chasm or stream. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). Player Builds. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more). Fighters and Barbarians have access to Sudden Leap at 8th. Make a Leap or attempt a High Jump or Long Jump. It will kill a character due to massive damage rules as written. Leap allows you to jump 3 feet upwards or 5 feet horizontally. See page 455 for more about reach. And finally thanks to Powerful Leap, you can add 5 feet to the distance your Leap would ordinarily cover. smol- foundry: Makes the UI more compact in some areas, well worth it. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. This one's a fair bit of a doozy, and there's a lot to say. This is just a common house rule, not part of the RAW of 5e nor Pathfinder 2e. Glossary. You use them fast and furious. View all censer. Running Long Jump distance = Strength in feet. Can easily be found on AON. People come to pf2e talking about getting rules wrong still after 6 months. A Long Jump or a High Jump is normally 2 actions and need a run-up. 0. Assuming you were a high level fighter, that was only 1 action and your movement. If you fail the check by less than 5, you don’t clear the distance, but you can make a DC 15 Reflex. After all, we didn't intend to force you to jump all the way across the room and into a wall if you happen to roll high! Powerful Leap: When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the distance you can jump horizontally by 5 feet. Getting into Pathfinder has just made me sad. Conditions are persistent. 90m in the rarefied air of Mexico City at the 1968. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. 618 4. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action. You pick how far you want to jump in order to set the DC. Wall jumps are totally reasonable as wall jumping is already possible with a feat. ’. I know that in 5e you level up after a long rest. You gain a fly Speed equal to your Speed. Typical rates are on the table below. It was an Olympic event until 1912. Bulk. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. Long Jump. It is one of three standing variants of track and field jumping events, which also include the standing high jump and standing triple jump . You can roll an Acrobatics check instead of an Athletics check when making a High Jump or Long Jump. (Please let me know if I'm misreading a rule somewhere) excral • 3 yr. Guns & Gears pg. Bulleveland. But hop over enemies rather than relying on tumble through, jump on higher areas to distance yourself from melee combatants. Combat in Pf2e usually takes a bit longer than in 5e. You jump 30 feet in any direction without touching the ground. While its the same to add the PF2e CRB to your current FGU, all that rule content is already free and community added in Foundry. Update the PF2E's World Clock so that it stores the time as a timestamp from a fixed date (like how the modules do it). Basically, the rules (of most RPGs, PF2 included) are clearly wrong in this. Thanks for the link! I'm not super well-versed with this forum yet. 0. Dismiss and sustain. Heightened (3rd) The range becomes touch, the target changes to one touched creature, and the duration becomes 1. No touch armor class (Magic just bounces off armor now) Flat footed is only a -2 and so many things grant this bonus, but it doesn't stack, it becomes pretty much useless for more than one player to use it. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact. Take the sudden leap out of it and use skill feats Quick Jump and Wall Jump. In performing the standing long jump, the jumper stands at a line marked on the. To make it clear, change the second paragraph to read "You can jump a distance greater than your Speed by spending additional actions when you Long Jump or High. You follow tracks, moving at up to half your travel speed. You gain 2 actions, each of which must be used to Leap, Stand, Step, or Stride. Now if you go look at the High Jump and Long Jump actions they say this: High Jump: "You Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump. Our table either uses 5e terminology (short rest/long rest) or a modified version of PF2e terminology (rest/camp). 0. Certain feats or magic items can grant you other movement types, allowing you to swiftly burrow, climb, fly, or swim (page 463). Powerful Leap increases the distance Leap jumps. Critical Success The creature takes no damage. +5 proficiency +3 Str +2 status bonus for using your own score = +10. Yeah good luck with that train of thought. A remove curse spell can counteract a geas on an unwilling creature, in addition to powerful magic such as a wish spell. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square. Can I break up my movement so that I take a Leap action in the middle of a Stride action?This video is sponsored by the Battlezoo line of Pathfinder-compatib. You can use your momentum from a jump to propel yourself off a wall. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. If you’re adjacent to a wall at the end of a jump (whether performing a High Jump, Long Jump, or Leap), you don’t fall as long as your next action is another jump. This will replenish the number of charges back to the default (equal to highest spell slot available). Likely if you’re using. Take a short rest and you can use your Healing Surges, take a long rest and you recover all your health. The DC of the check is equal to 5 plus the total distance in feet you’re attempting to move during your Leap (so Leaping 20 feet would require a DC 25 check). Find the DC,. We were all advanced players in the previous edition and we wanted to jump onto 2e to enjoy the more chill side of combat and enjoy the countless rolls anyone can make. +1 from high ground. 264 4. WANT TO SKIP AHEAD?00:00 Introduction00:25 Attack of Opportunity01:38 Requirement #1: Melee Reach. If you get a 10 minute rest between each one, that means they can cast a single spell for 4 encounters, a single focus spell for four encounters, and then they have cantrips for the rest of the day. 470 4. Page 235: In the success entry for the Long Jump action, add "up to" between "Leap" and "a distance. You lengthen your stride beyond what should be possible. ago. First is the extension of Long Jump and High Jump. 1 person marked this as a favorite. Leap lets you take a careful, short jump. Maximum strength is 16 at level 3. In-universe, three out of the six common ancestries (Dwarf, Gnome, and Elf) can live for 300+ years. View Cart; Help; Pathfinder . Triple the distance you Long Jump (so you could jump 60 feet on a successful DC 20 check). The three action economy is genius imo. You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed. Either way, each foot you clear on the jump costs a foot of movement. Yes but use rules for moving through enemy square. . You can use High Jump and Long Jump as a single action instead of 2 actions. PF2e Persistent Damage automates the persistent damage rules (automatically rolls the check at the end of your turn and rolls the damage, if any) Non-PF2e specific modules Quick Insert THE best module for FoundryVTT, allows you to quickly search for rules, items, actors, spells, feats, etc. Even if you have the movement, "stopping" to cast the spell. Another creature tries to push or pull them underwater or otherwise interfere with their swimming. Prerequisite(s) trained in Athletics. No jump can allow you to exceed your maximum movement for the round. Using the Treat Wounds activity lets the party heal out of combat as long as they have 10 minute increments to spend. And if he has Assurance (athletics) he can chose to automatically success High Jump during Sudden Leap up to 25 ft (10+6+10=26).